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CV Portfolio

Ömer Demir

Selected work in product management, prototyping, and content production for mobile game projects.

I prepared this portfolio to support the experience summarized in my CV with concrete examples. Below, I share selected work from concept validation, editor design, data analysis, and publishing decision processes.

100+
Tested games
6+ yrs
Mobile games
Live
Project and tool examples
Inspector
PM
Omer_Demir.prefab
Tag: EditorController
Pipeline Management
Framework Agile / Scrum
Lifecycle Concept - Store
Editor Component
Method Data-Driven Iteration
Tools Unity, HTML, JSON
AI Claude, Gemini
Portfolio Summary
Selected Work

Project processes & tools

This section shows my responsibilities across mobile game projects from ideation to testing, content production, and publishing decisions through process examples and live tools.

End-to-end process examples

From concept to decision

These two project flows show my contribution to concept validation, content/editor tooling, and publish or hold decisions.

Published Concept Level Editor App Store

Connect Up!

This example presents the process from concept prototype to level production editor and App Store release.

View process
Hold Game Feel Editor Decision

Bouncing Ball

This example shares an early evaluation process built around game feel validation and a level editor.

View process

Look & Feel Validation

First gameplay prototypes

I build AI-assisted HTML prototypes to understand the first look and feel of new ideas. These prototypes help me present the first playable impression to the team and Game Manager, then decide whether to deepen the idea or move to a new concept.

Editor and analysis tools

Live examples

Here I share web-based tools I prepared for rapid testing, content production, and data reading during production.

Analytics

Level Funnel Analysis Editor

A live analysis tool I prepared to compare level funnel data across versions.

View analysis
Internal

In-Game Economy Simulator

I cannot publicly share the live version because it includes internal economy, balance, and performance data.

Info note
Published Games

Published projects

Selected puzzle and arcade projects from my product and game management experience.

Experience Summary

Career & tools

Career Summary

Product Manager @ Tiplay (May 2025 - Present)

I manage the greenlight process for new game concepts and evaluate first gameplay feel, core loop, and level flow early with AI-assisted HTML prototypes. I shape A/B test plans, funnel reading, and sprint priorities around product goals, and define JSON-based editor/internal tool needs for level design teams. I align product, game design, development, and art around shared goals in a cross-functional Agile/Scrum workflow.

Co-Founder & Project Manager @ FE Games (Feb 2022 - May 2025)

As co-founder and Project Manager, I managed the studio's product, team, and production processes. I actively contributed to team setup and scaling, daily workflow management, sprint planning, backlog prioritization, and building the production pipeline. I managed marketability testing for 100+ games with global publishers such as Rollic, Voodoo, and Supersonic; by analyzing CPI, retention, playtime, and LTV data, I drove kill, iterate, or scale decisions.

Co-Founder & Game Manager @ FE Games (Jun 2019 - Feb 2022)

As co-founder and Game Manager, I managed the studio's early game production processes. I analyzed market trends, top chart examples, and publisher briefs to design new core mechanics; I turned ideas into testable products through rapid Unity prototyping. On published projects, I worked on core loop, level progression, economy balance, onboarding, and test build preparation while helping establish role ownership, review routines, and production discipline as the team grew.

PM Skill Summary

Core Focus

END-TO-END PRODUCT MANAGEMENTTEAM SETUP & MANAGEMENTDATA-DRIVEN DECISION

Product Management

RoadmapBacklog PrioritizationA/B Test PlanningGreenlight / Kill / ScalePublisher Communication

Team & Operations

Team SetupTeam ScalingDaily WorkflowSprint ManagementCross-Functional Leadership

Game & Monetization

Core LoopLevel ProgressionOnboardingEconomy BalanceRetention Funnel

Management & Analytics

GameAnalyticsFirebaseLookerJira/TrelloExcel / Office

Production & Tools

UnityVS CodeCodexBlenderClaude / GeminiHTML PrototypingJSON Editors